"The default player upon joining the server"

Players Edit

Players are the majority of the players on the servers, the ones in the gamemode who are tasked with taking down the chosen Boss for the round.

The players, being the average human that they are, are weak when compared to the bosses, having only 100 HP, lacking the double-jump bosses have, and possessing no special abilities. However, they make up for this by having the potential for Teamwork, a large arsenal of various weapons, and skills that level up over time as the player plays the game.

Weapons Edit

Weapons are a key part for Players in the game, as they what The Players use in order to kill the boss to win the round. Each weapon is different in regards to type, damage, firerate, reload speed, use, and even projectiles fired, allowing for an incredibly large variety of playstyles depending on whatever the Player them-self feels comfortable with.

Players start out with only a few default weapons, and earn more as they play the game. These weapons can range in variety from 'Common', which have the default stats for the weapon in question, all the way up to 'Godlike', which contain powerful bonuses to various aspects of the weapon.

This means that weapons can have weaknesses lessened, or have their strengths improved upon even further, chosen by the player in order to compliment their playstyle.

Skills Edit

Skills are unique to The Players, and have small, but useful, effects on how their weapons and themselves are affected during the rounds.

The skills are...

Skills Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Lv. 7 Lv. 8 Lv. 9 Lv. 10
Firerate +3% +6% +9% +12% +15% +18% +21% +24% +27% +30%
Melee Damage +10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Health Regen +5% +10% +15% +20% +25% +30% +35% +40% +45% +50%
Reload Speed +3% +6% +9% +12% +15% +18% +21% +24% +27% +30%
Move Speed +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%

Each of these provide bonuses to The Players as they are leveled up, and can help them gain an edge in beating the Boss.

Special Skills Edit

Special Skills can be acquired after reaching max level in a Skill by spending 5 additional Skill points.

The Special Skills are...

Special Skills Effect Skill Needed
Rage Taking Damage will increase

Damage by 10% for 1.5 seconds

Berserk Grants you higher melee knockback Melee Damage
Survivor Increases your maximum health by 10 Health Regen
Sharp Shooter All weapons that don't have a secondary

receive a small zoom for secondary.

Reload Speed
Adrenaline Rush Taking Damage will increase your movement

speed by 10% for 1.5 seconds.

Move Speed

Player Exercises Edit

Player Exercises are demi-skills that can be leveled up to give a player a skill point, which can be used to upgrade Skills. Requires at least 6 players on the server to gain EXP.

Player Exercises gain experience while doing each exercises corresponding action.

Exercises Description Max Level
Physical Exercise Upgraded by moving 10
Recovery Upgraded by naturally

Regenerating health

Strength Upgraded by dealing damage

with melee weapons

Arm Coordination Upgraded by reloading 15
Trigger Finger Upgraded by firing weapons 15

Last Human Buff Edit

When the Boss manages to kill all but one Player, the last living Player is given the 'Last Human Buff', gaining increased stats as well as a health buff in what can be considered a 'last-ditch-effort' to beat The Boss.

The key benefits from the 'Last Human Buff' are as follows:

  • Health is instantly set to 500, but cannot reheal up past the normal amount
  • Fire rate and reload speed are doubled
  • Some weapons, rather than gaining fire-rate, gain Damage. These weapons say this in their description. ["gains damage instead of fire rate"]

These benefits are activated the second they become the last living Player, and in the event that another player is using the 'Fake Death Knife', the buff will be removed from them and will then be applied to whichever player is left after the other is killed.

Community content is available under CC-BY-SA unless otherwise noted.