Players are the majority of the players on the servers, the ones in the gamemode who are tasked with taking down the chosen Boss for the round.
The players, being the average human that they are, are weak when compared to the bosses, having only 100 HP, lacking the double-jump bosses have, and possessing no special abilities. However, they make up for this by having the potential for Teamwork, a large arsenal of various weapons, and skills that level up over time as the player plays the game.
Weapons are a key part for Players in the game, as they what The Players use in order to kill the boss to win the round. Each weapon is different in regards to type, damage, firerate, reload speed, use, and even projectiles fired, allowing for an incredibly large variety of playstyles depending on whatever the Player them-self feels comfortable with.
Players start out with only a few default weapons, and earn more as they play the game. These weapons can range in variety from 'Common', which have the default stats for the weapon in question, all the way up to 'Godlike', which contain powerful bonuses to various aspects of the weapon.
This means that weapons can have weaknesses lessened, or have their strengths improved upon even further, chosen by the player in order to compliment their playstyle.
Skills are unique to The Players, and have small, but useful, effects on how their weapons and themselves are affected during the rounds.
The skills are...
|Skills||Lv. 1||Lv. 2||Lv. 3||Lv. 4||Lv. 5||Lv. 6||Lv. 7||Lv. 8||Lv. 9||Lv. 10|
Each of these provide bonuses to The Players as they are leveled up, and can help them gain an edge in beating the Boss.
Special Skills Edit
Special Skills can be acquired after reaching max level in a Skill by spending 5 additional Skill points.
The Special Skills are...
|Special Skills||Effect||Skill Needed|
|Rage||Taking Damage will increase
Damage by 10% for 1.5 seconds
|Berserk||Grants you higher melee knockback||Melee Damage|
|Survivor||Increases your maximum health by 10||Health Regen|
|Sharp Shooter||All weapons that don't have a secondary
receive a small zoom for secondary.
|Adrenaline Rush||Taking Damage will increase your movement
speed by 10% for 1.5 seconds.
Player Exercises Edit
Player Exercises are demi-skills that can be leveled up to give a player a skill point, which can be used to upgrade Skills. Requires at least 6 players on the server to gain EXP.
Player Exercises gain experience while doing each exercises corresponding action.
|Physical Exercise||Upgraded by moving||10|
|Recovery||Upgraded by naturally
|Strength||Upgraded by dealing damage
with melee weapons
|Arm Coordination||Upgraded by reloading||15|
|Trigger Finger||Upgraded by firing weapons||15|
Last Human Buff Edit
When the Boss manages to kill all but one Player, the last living Player is given the 'Last Human Buff', gaining increased stats as well as a health buff in what can be considered a 'last-ditch-effort' to beat The Boss.
The key benefits from the 'Last Human Buff' are as follows:
- Health is instantly set to 500, but cannot reheal up past the normal amount
- Fire rate and reload speed are doubled
- Some weapons, rather than gaining fire-rate, gain Damage. These weapons say this in their description. ["gains damage instead of fire rate"]
These benefits are activated the second they become the last living Player, and in the event that another player is using the 'Fake Death Knife', the buff will be removed from them and will then be applied to whichever player is left after the other is killed.